Hazmob FPS

Hazmob FPS

Hazmob FPS is an intense first-person shooter that blends tactical depth with fast-paced action. Players engage in strategic, team-based battles across diverse maps, utilizing customizable loadouts and a variety of game modes. With its dynamic gameplay mechanics, realistic graphics, and competitive ranked play, Hazmob FPS challenges players to master their skills, coordinate with teammates, and outwit opponents in a visually immersive and constantly evolving environment.

Instructions for Mastering Hazmob FPS

WASD = move
Space = jump
Left mouse / K = shoot
Right mouse / L = aim
P = leaderboard, pause, and settings
G = pick up the gun
C = crouch
Shift = run
1, 2, 3 = switch weapons
4, 5, 6 = skills
E = alternative skills
Q = alternative skills

What Makes It Unique

'Multiplayer PVP','Team deathmatch','Search and destroy','Capture the flag','Domination','Free for all','Elimination','Gun race','Upgrade Weapons' ,'Upgrade characters','Global Chat','Clans','Play with friends'

Is the game built on a game creation tool like Godot or Stencyl?

The engine or tool used to create this game is WebGL.

In which genre can this game be categorized?

This game falls into the Shooter, Battle genre.

What gender group is the game designed for?

The game has a preferred Male & Female gender for players.

How is the game described through its tags?

The tags highlighting the game's features are battleroyale, realtime, realistic, battlefield, multiplayer.

What developer is credited with the development of this game?

The storyline of this game was developed by Hazmob.

Who is the game intended for in terms of age?

This game is intended for the age range Teens, Young Adults, Adults, Seniors.

Does the game involve any bloodshed or violence?

No, Hazmob FPS does not show any form of blood.

Is cruelty depicted or involved in the game?

Yes, Hazmob FPS includes actions that could be considered cruel.

Is the game suitable for a child’s age group?

No, the content of Hazmob FPS is not safe for younger players.
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